#include "world.hpp" #include "chunk.hpp" #include "block.hpp" #include "math.hpp" #include //This is necessary for std::map to work bool operator<(const ChunkIndex v1, const ChunkIndex v2){ return(std::make_tuple(v1.x,v1.y,v1.z) pair : chunks){ ChunkIndex index = std::get<0>(pair); index.Write(f); std::get<1>(pair).Write(f,index); } } void World::clear(){ chunks.clear(); }