#version 330 core in vec2 TextureCoords; out vec4 color; uniform sampler2D text; uniform vec3 textColor; void main() { color = vec4(1.0,1.0,1.0,texture(text,TextureCoords).r);//vec4(textColor,1.0)*vec4(1.0,1.0,1.0,texture(text,TextureCoords).r); }