#ifndef NEWWORLD_HPP #define NEWWORLD_HPP #include #include "control.hpp" #include "button.hpp" #include "entry.hpp" class newWorld:public Control{ private: static Button createButton; static Button goBackButton; static entry worldNameEntry; static bool game; static bool goBack; static void MousePressed(GLFWwindow*, int, int, int); public: newWorld(GLFWwindow* win); Control* handle(GLFWwindow* win); void draw(float screenRatio); void shutdown(); }; #endif