#ifndef MAINMENU_HPP #define MAINMENU_HPP #include #include "control.hpp" #include "button.hpp" class mainMenu:public Control{ private: unsigned int blockTexture; static Button newWorldButton; static Button savedWorldsButton; static bool pressedNewWorld; static bool game; static void MousePressed(GLFWwindow* , int , int , int ); public: mainMenu(GLFWwindow* win); Control* handle(GLFWwindow* win); void draw(float screenRatio); void shutdown(); }; #endif