#ifndef HOTBAR_HPP #define HOTBAR_HPP #include //#ifndef GLAD //#define GLAD //#include //#endif #include "shader.hpp" #include "blockIcon.hpp" class Hotbar{ private: unsigned int VAO, VBO, EBO; std::vector indices; std::vector vertices; Shader shader; blockIcon icon[9]; public: Hotbar(); void Draw(float screenRatio,int texture,int selected); int selected=0; }; #endif