# Taakverdeling **Thomas** Dungeon(𝑠ℎ𝑎𝑝𝑒, 𝑁 ,𝛾) (1.5 pt) Game.Flee(𝑐) (1 pt). **Gun** Dungeon.SeedMonstersAndItems(𝑀, 𝐻, 𝑅) (1.5 pt). Game(𝑐𝑜𝑛𝑓𝑖𝑔𝑢𝑟𝑎𝑡𝑖𝑜𝑛) (1.pt) **Rejhan** the method Move(𝑟) (of Monster and Player) and the method Creature.Attack(𝑓 ) (0.5 pt). Finishing the implementation of STV Rogue (2 pt). **Nog in te delen** Optional: stronger testing of Flee(𝑐) (1pt). This item is not critical for the completion of the project, but it is a nice-have, from which you can learn something. Just to be clear: optional point is not bonus. **Allemaal** (voorstel) Test the rest of the game logic (1.2 pt). Report (0.3 pt). # Planning **Deadline:** 19 mei **Week1:**
**Week2:** **Week3:**
**Week4:**