# Taakverdeling
**Thomas**
Dungeon(𝑠ℎ𝑎𝑝𝑒, 𝑁 ,𝛾) (1.5 pt)
Game.Flee(𝑐) (1 pt).
**Gun**
Dungeon.SeedMonstersAndItems(𝑀, 𝐻, 𝑅) (1.5 pt).
Game(𝑐𝑜𝑛𝑓𝑖𝑔𝑢𝑟𝑎𝑡𝑖𝑜𝑛) (1.pt)
**Rejhan**
the method Move(𝑟) (of Monster and Player) and the
method Creature.Attack(𝑓 ) (0.5 pt).
Finishing the implementation of STV Rogue (2 pt).
**Nog in te delen**
Optional: stronger testing of Flee(𝑐) (1pt). This item
is not critical for the completion of the project, but it
is a nice-have, from which you can learn something.
Just to be clear: optional point is not bonus.
**Allemaal** (voorstel)
Test the rest of the game logic (1.2 pt).
Report (0.3 pt).
# Planning
**Deadline:** 19 mei
**Week1:**
**Week2:**