using System; namespace STVrogue.GameLogic { public class Item : GameEntity { public Item(String id) : base(id){ } } public class HealingPotion : Item { /* it can heal this many HP */ public int HealValue { get; } public HealingPotion(String id, int heal) : base(id) { HealValue = heal; } } public class RagePotion : Item { public RagePotion(String id) : base(id){ } } }