from __future__ import annotations import copy import inspect import sys from manimlib.module_loader import ModuleLoader from manimlib.config import manim_config from manimlib.logger import log from manimlib.scene.interactive_scene import InteractiveScene from manimlib.scene.scene import Scene from typing import TYPE_CHECKING if TYPE_CHECKING: Module = importlib.util.types.ModuleType from typing import Optional from addict import Dict class BlankScene(InteractiveScene): def construct(self): exec(manim_config.universal_import_line) self.embed() def is_child_scene(obj, module): if not inspect.isclass(obj): return False if not issubclass(obj, Scene): return False if obj == Scene: return False if not obj.__module__.startswith(module.__name__): return False return True def prompt_user_for_choice(scene_classes): name_to_class = {} max_digits = len(str(len(scene_classes))) for idx, scene_class in enumerate(scene_classes, start=1): name = scene_class.__name__ print(f"{str(idx).zfill(max_digits)}: {name}") name_to_class[name] = scene_class try: user_input = input("\nSelect which scene to render (by name or number): ") return [ name_to_class[split_str] if not split_str.isnumeric() else scene_classes[int(split_str) - 1] for split_str in user_input.replace(" ", "").split(",") ] except IndexError: log.error("Invalid scene number") sys.exit(2) except KeyError: log.error("Invalid scene name") sys.exit(2) except EOFError: sys.exit(1) def compute_total_frames(scene_class, scene_config): """ When a scene is being written to file, a copy of the scene is run with skip_animations set to true so as to count how many frames it will require. This allows for a total progress bar on rendering, and also allows runtime errors to be exposed preemptively for long running scenes. """ pre_config = copy.deepcopy(scene_config) pre_config["file_writer_config"]["write_to_movie"] = False pre_config["file_writer_config"]["save_last_frame"] = False pre_config["file_writer_config"]["quiet"] = True pre_config["skip_animations"] = True pre_scene = scene_class(**pre_config) pre_scene.run() total_time = pre_scene.time - pre_scene.skip_time return int(total_time * manim_config.camera.fps) def scene_from_class(scene_class, scene_config: Dict, run_config: Dict): fw_config = manim_config.file_writer if fw_config.write_to_movie and run_config.prerun: scene_config.file_writer_config.total_frames = compute_total_frames(scene_class, scene_config) return scene_class(**scene_config) def note_missing_scenes(arg_names, module_names): for name in arg_names: if name not in module_names: log.error(f"No scene named {name} found") def get_scenes_to_render(all_scene_classes: list, scene_config: Dict, run_config: Dict): if run_config["write_all"] or len(all_scene_classes) == 1: classes_to_run = all_scene_classes else: name_to_class = {sc.__name__: sc for sc in all_scene_classes} classes_to_run = [name_to_class.get(name) for name in run_config.scene_names] classes_to_run = list(filter(lambda x: x, classes_to_run)) # Remove Nones note_missing_scenes(run_config.scene_names, name_to_class.keys()) if len(classes_to_run) == 0: classes_to_run = prompt_user_for_choice(all_scene_classes) return [ scene_from_class(scene_class, scene_config, run_config) for scene_class in classes_to_run ] def get_scene_classes(module: Optional[Module]): if module is None: # If no module was passed in, just play the blank scene return [BlankScene] if hasattr(module, "SCENES_IN_ORDER"): return module.SCENES_IN_ORDER else: return [ member[1] for member in inspect.getmembers( module, lambda x: is_child_scene(x, module) ) ] def get_indent(code_lines: list[str], line_number: int) -> str: """ Find the indent associated with a given line of python code, as a string of spaces """ # Find most recent non-empty line try: line = next(filter(lambda line: line.strip(), code_lines[line_number - 1::-1])) except StopIteration: return "" # Either return its leading spaces, or add for if it ends with colon n_spaces = len(line) - len(line.lstrip()) if line.endswith(":"): n_spaces += 4 return n_spaces * " " def insert_embed_line_to_module(module: Module, line_number: int): """ This is hacky, but convenient. When user includes the argument "-e", it will try to recreate a file that inserts the line `self.embed()` into the end of the scene's construct method. If there is an argument passed in, it will insert the line after the last line in the sourcefile which includes that string. """ lines = inspect.getsource(module).splitlines() # Add the relevant embed line to the code indent = get_indent(lines, line_number) lines.insert(line_number, indent + "self.embed()") new_code = "\n".join(lines) # Execute the code, which presumably redefines the user's # scene to include this embed line, within the relevant module. code_object = compile(new_code, module.__name__, 'exec') exec(code_object, module.__dict__) def get_module(file_name: Optional[str], embed_line: Optional[int], is_reload: bool = False) -> Module: module = ModuleLoader.get_module(file_name, is_reload) if embed_line: insert_embed_line_to_module(module, embed_line) return module def main(scene_config: Dict, run_config: Dict): module = get_module(run_config.file_name, run_config.embed_line, run_config.is_reload) all_scene_classes = get_scene_classes(module) scenes = get_scenes_to_render(all_scene_classes, scene_config, run_config) if len(scenes) == 0: print("No scenes found to run") return scenes